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Saturday, November 15, 2008

Runes

True Rune

Rune of Punishment - Rune governing atonement and forgiveness.

Lv.1 Eternal Ordeal - Damage one unit.
effect : Power 40.

Lv.2 Double Edged Sword - Deal damage to units within range 8 times randomly.
effect : Power 10.

Lv.3 Voice of Death - Kill one unit.
effect : Death.

Lv.4 Everlasting Mercy - heals allies and damage enemies within range
effect : Power 90 , ally HP heal.


Elemental Magic Runes

Earth Rune - Magic Rune that enables Earth magic.

Lv.1 Earth Force - Change terrain element in affected areas to Earth.
Effect : Change terrain element in affected areas to Earth.

Lv.2 Clay Guardian - Increase PDF and MDF for units within range.
Effect : PDF/MDF up, element change to Earth.

Lv.3 Vengeful Child - Protection against Magic/Skills once (one ally).
Effect : MAG/SKL Immunity once, element change to Earth.

Lv.4 Earthquake - Deal damage to units within range 10 times randomly.
Effect : Power 60, unbalance , element to Earth.


Fire Rune - Magic Rune that enables Fire magic.

Lv.1 Flame Force - Change terrain element in affected areas to Fire.
Effect : Element change to fire.

Lv.2 Flaming Arrows - Deal fire-based damage to one unit.
Effect : Power 35, element change to Fire.

Lv.3 Blazing Wall- Damage units on Fire.
Effect : Power 30

Lv.4 Explosion - Damage units within range.
Effect : Power 55 , element change to Fire.


Lightning Rune - Magic Rune that enables Lightning magic.

Lv.1 Lightning Force - Change terrain element in affected areas to Lightning.
Effect : Change terrain element in affected areas to Lightning.

Lv.2 Thunder Runner - Damage central unit and those around it.
Effect : Damage central unit and those around it.

Lv.3 Berserk Blow - Damage one unit
Effect : Power 70 , element change to Lightning.

Lv.4 Heavenly Thunder - Damage units on Lightning.
Effect : Power 50.


Water Rune - Magic Rune that enables Water magic.

Lv.1 Water Force - Change terrain element in affected areas to Water.
Effect : Element change to Water.

Lv.2 Kindness Drops - Completely heal one unit's HP and status ailments.
Effect : HP/ailments heal, element change to Water.

Lv.3 Breath of Ice - Damage units within range.
Effect : Power 30 , element change to Water.

Lv.4 Kindness Rain - Heal HP and status ailments of units within range.
Effect : HP/ailments heal, element change to Water.


Wind Rune - Magic Rune that enables Wind magic.

Lv.1 Wind Force - Change terrain element in affected areas to Wind.
Effect : Element change to Wind.

Lv.2 Wind of Sleep - Puts units within range to sleep.
Effect : Sleep, element change to Wind.

Lv.3 Healing Wind - Heal HP of units within range.
Effect : HP heal , element change to Wind.

Lv.4 The Shredding - Damage units within range.
Effect : Power 45 , element change to Wind.


Higher Elemental Runes

Cyclone Rune - Magic Rune that enables more powerful Wind magic.

Lv.1 Cyclone Force - Change terrain element in affected areas to Wind.
Effect : Element change to wind

Lv.2 Healing Wind - Heal HP of units within range.
Effect : HP heal , element change to Wind.

Lv.3 The Shredding - Damage units within range.
Effect : Power 45 , element change to Wind.

Lv.4 Shining Wind - Damages all enemies and heals allies on Wind Elemental.

Effect : Damages all enemies and heals all allies that are on Wind
Elemental Terrain.


Flowing Rune - Magic Rune that enables more powerful Water magic.

Lv.1 Flowing Force - Change terrain element in affected areas to Water.
Effect : Element change to Water.

Lv.2 Breath of Ice - Damage units within range.
Effect : Element change to Water.

Lv.3 Kindness Rain - Heal HP and status ailments of units within range.
Effect : HP/ailments heal, element change to Water.

Lv.4 Silent Lake - Always silences enemy units within range.
Effect : Silence , element change to Water.


Mother Earth Rune - Magic Rune that enables more powerful Earth magic.

Lv.1 Mother Earth Force - Change terrain element in affected areas to Earth.
Effect : Change terrain element in affected areas to Earth

Lv.2 Vengeful Child - Protection against Magic/Skills once (one ally).
Effect : MAG/SKL Immunity once, element change to Earth.

Lv.3 Earthquake - Deal damage to units within range 10 times randomly.
Effect : Power 60, unbalance , element to Earth.

Lv.4 Canopy Defense - Protection against Magic/Skills once (nearby units).
Effect: Protects units within range of effect from Skills and Magic, but only works once. Changes terrain to Earth.


Rage Rune - Magic Rune that enables more powerful Fire magic.

Lv.1 Raging Force - Change terrain element in affected areas to Fire.
Effect : Element change to Fire.

Lv.2 Blazing Wall- Damage units on Fire.
Effect : Power 30

Lv.3 Explosion - Damage units within range.
Effect : Power 55 , element change to Fire.

Lv.4 Final Flame - damage units within range
Effect : Power 80 , element change to Fire.


Thunder Rune - Magic Rune that enables more powerful Lightning magic.

Lv.1 Thunder Force - Change terrain element in affected areas to Lightning.
Effect : Change terrain element in affected areas to Lightning.

Lv.2 Berserk Blow - Damage one unit
Effect : Power 70 , element change to Lightning.

Lv.3 Heavenly Thunder - Damage units on Lightning.
Effect : Power 50.

Lv.4 Furious Blow - Damage one unit.
Effect : Power 100 , element change to Lightning.

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